Noticed that TiledMapLoader does not support template objects, and that's a useful feature so I decided to add it.
When loading an object it checks for a template attribute. If it's not null it the proceeds to load that template file, getting all the relevant object data from there.
It also supports overriding.
Noticed that TiledMapLoader does not support template objects, and that's a useful feature so I decided to add it.
When loading an object it checks for a
template
attribute. If it's not null it the proceeds to load that template file, getting all the relevant object data from there. It also supports overriding.