Add rotation and rotation origin to DrawHollowRect and use it in TiledRendering for rendering rotated basic objects in debug render. The parameter order convention follows similar methods e.g. DrawString.
The screenshot shows which case is now handled correctly:
Add rotation and rotation origin to DrawHollowRect and use it in TiledRendering for rendering rotated basic objects in debug render. The parameter order convention follows similar methods e.g. DrawString.
The screenshot shows which case is now handled correctly: