Closed thatpixelguy closed 4 months ago
Previously, AddEntity would add the entity's children to the scene while AddEntity<T> doesn't. This fixes that, and now AddEntity simply calls AddEntity<T> to ensure consistency.
AddEntity
AddEntity<T>
Previously,
AddEntity
would add the entity's children to the scene whileAddEntity<T>
doesn't. This fixes that, and nowAddEntity
simply callsAddEntity<T>
to ensure consistency.