Closed brianasu closed 9 years ago
That was quick! I was thinking about adding further configurability on the C# side with a shader editor that limits the blend mode selection to only those that make sense. But alas, that is for another day.
I saw the TODO and I just recently implemented that in my code so I thought it would help. I think the best you can do using the material property drawers is to reduce it to a subset. [Enum(One,1,SrcAlpha,5] _Blend2 ("Blend mode subset", Float) = 1
Added in an option to swap the blend modes on the shader material.