Open qria opened 8 years ago
It was a pretty simple fix since the code is very readable but I have one problem.
I've changed TKSwipeRecognizer
to set TKGestureRecognizerState.RecognizedAndStillRecognizing
instead of TKGestureRecognizerState.Recognized
to wait for TKSwipeRecognizer.touchesEnded()
, and it works, but changing the state to TKGestureRecognizerState.Recognized
after the press ends fires the gestureRecognizedEvent
again. So I set it to TKGestureRecognizerState.FailedOrEnded
to not trigger the event again. Is this okay?
That sounds like it will work just fine. The FailedOrEnded state is there for just such occassions.
TKSwipeRecognizer also needs to fire gestureCompleteEvent when the finger is lifted if the swipe was recognized. This will be very useful in games where swipe is the main control, where you can implement long presses with this. Without this functionality, players have to swipe constantly to move. which is cumbersome to say the least.
I will try to implement it by myself and will make a pull request after finishing it.