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prime31
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TouchKit
Gestures and input handling made sane for Unity
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Tap actually takes the total distance moved to determine it's delta thre...
#21
newcommat
closed
9 years ago
0
Adding accessor for the start location for a given gesture,
#20
newcommat
closed
9 years ago
0
Adding support for WEB_GL ifdef and adjusting to GetComponent Unity5 exp...
#19
newcommat
closed
9 years ago
0
Removed check for null instance in addGestureRecognizer() since it
#18
kampfgnu
closed
9 years ago
0
Create hieu
#17
ghost
closed
9 years ago
0
BUGFIX: Static TouchKit instance not being created
#16
bncastle
closed
10 years ago
0
Added a checks for a null static instance on all public static methods o...
#15
bncastle
closed
10 years ago
0
Curve Recognizer
#14
simonbroggi
closed
10 years ago
0
Updated pan gesture with fixes for multiple touches.
#13
gregharding
closed
10 years ago
0
touchEnded event does not work properly
#12
inspire580i
closed
8 years ago
0
TouchKit.removeAllGestureRecognizers(); error
#11
inspire580i
closed
10 years ago
1
deleted files that were accidentally kept after the last merge
#10
fresswolf
closed
10 years ago
0
Further simulation bugfixes, allow subclassing
#9
fresswolf
closed
10 years ago
3
Draw the touch gizmos on the camera's clip plane
#8
fresswolf
closed
10 years ago
0
Draw the touch gizmos on the camera's clip plane instead of the z=0 plane, which makes it work for any arbitrary camera angle
#7
fresswolf
closed
10 years ago
0
Touch simulation improvements
#6
fresswolf
closed
10 years ago
0
Added DetectTouchEvent function to easily add touch event for a GameObject
#5
junian
closed
5 years ago
0
Update TKSwipeRecognizer.cs
#4
junian
closed
10 years ago
0
With TKPinchRecognizer often get "found touch Unity forgot to end"
#3
asyazwan
closed
8 years ago
0
TKTapRecognizer "numberOfTapsRequired" doesn't work
#2
nsandhu
closed
8 years ago
3
Not working after pressing Home button and resuming several times on Android device.
#1
MatrixBai
closed
8 years ago
1
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