Closed MalcDuck closed 6 months ago
If you set target_face_size.global_multiplier
to 4
instead of 2
in base.gin
it will signal to the system that faces should be an avg. of 4px across instead of 2px, and should in theory reduce the polycount to somewhere 50% or 25% depending on the asset.
In practice, not all assets will respond perfectly to this multiplier at the moment - we are still working on standardizing the API and optimizing everything.
Snakes, unfortunately, are a bit of a special case - the scales are implemented by realizing a large number of instanced individual scales, and the poly-count of each scale nor the overall number of scales can really be adjusted without ruining the effect. So if you wanted a truly lower poly snake, you'd likely need turn off this instanced scales strategy altogether (by modifying the code), or just generate the snake then decimate to your desired resolution. I hope to make the API for making changes like this (disabling sub-features, etc) more standardized and convenient in the future also.
Is there any way to EASILY limit the number of polygons per object?
For example the snake has over 5mil verts.
Is there a script parameter/etc which will limit the vert count? I assume not?