from infinigen.assets.scatters import seashells
seashells.apply(bpy.context.active_object)
Traceback (most recent call last):
File "", line 1, in
File "/home/zz/infinigen/infinigen/assets/scatters/seashells.py", line 19, in apply
factories = list(MolluskFactory(np.random.randint(1e5)) for _ in range(nspecies))
File "/home/zz/infinigen/infinigen/assets/scatters/seashells.py", line 19, in
factories = list(MolluskFactory(np.random.randint(1e5)) for in range(n_species))
File "/home/zz/infinigen/infinigen/assets/mollusk/generate.py", line 38, in init
self.material = surface.shaderfunc_to_material(self.shader_mollusk, base_hue, self.factory.ratio,
File "/home/zz/infinigen/infinigen/core/surface.py", line 180, in shaderfunc_to_material
material.node_tree.nodes.remove(material.node_tree.nodes['Principled BSDF']) # remove the default BSDF
KeyError: 'bpy_prop_collection[key]: key "Principled BSDF" not found'