Open Batwho opened 2 months ago
Hello,
I reproduced this and have looked into fixing it, but its proving tricky for the timebeing or at least for tonight.
For now, you can avoid this issue by disabling hair, if this would still be useful to you. The following runs fine:
from infinigen.assets import creatures
creatures.CarnivoreFactory(0, animation_mode='run')(0, hair=False)
Describe the bug
A clear and concise description of what the bug is. Populate step crashed after changing
self.animation_mode='run'
in the __init__ in CarnivoreFactorySteps to Reproduce
I changed
self.animation_mode='run'
in the __init__ in CarnivoreFactory and lead to the populate step crashed. The output .err is attached. It works fine if I didn't hardcode it to 'run' and leave it as self.animation_mode = animation_mode.What version of the code were you using?
Tell us the commit & commit hash from
git log
What command did you run?
python -m infinigen.datagen.manage_jobs --output_folder outputs/video/tiger --num_scenes 1 --specific_seed 0 --configs desert.gin simple.gin tiger.gin --pipeline_configs local_16GB.gin monocular_video.gin cuda_terrain.gin -v --pipeline_overrides iterate_scene_tasks.frame_range=[1,16]
What are your FULL output logs?
Provide the FULL output logs from your command as a txt file. populate.txt
If this is your first time running Infinigen, what are the full install logs?**
Run
pip install -vv -e . > logs.txt 2>&1
and send logs.txt as an attachment.Platform
Additional context
Add any other context about the problem here. For tiger.gin, I just set carnivore probability to 1.0