Open Boltzmachine opened 2 weeks ago
Just a friendly follow-up. Really need the suggestions for doing so @David-Yan1
Have you taken a look at the export documentation? If you want something more specific, let me know.
When I export it, I can still see unused objects (e.g. hoof_parent_temp_010). Just need to know every real object and their transformation matrix.
Do you know how to find out those "real objects"? @David-Yan1
Is there a convenient way to export objects and their poses? Or I might have to loop over all objects and filtered (because I found many unused objects in the result and it is hard to find out which collections should be exported) them in the blender scene file?
I saw
solve_state.json
contains such information, but it also contain all the unused objects, which I don't know which of them should be used.