Here, the PrismPlayer is actually always loaded from cache, I'm not sure why we put it here. It just creates a lots spam, blocking us to check other useful debug messages.
This is probably leftover from the days I was developing it. If a player wasn't loaded into the cache, nothing could be logged so I wanted to be certain that it worked.
Here, the PrismPlayer is actually always loaded from cache, I'm not sure why we put it here. It just creates a lots spam, blocking us to check other useful debug messages.