Closed FoodChain1028 closed 2 months ago
Hi, @oskarth and @NOOMA-42, we have finished the proposal of improve MSM performance on mobile GPU. Please have a look
Ingonyama - icicle‘s support for HALO2 is not very good. I have communicated with their team and tested it, and they only support Gnark well. I suggest using other open source solutions. If needed, I will provide assistance for the project.
General Grant Proposal - Mopro-22
Project Overview :page_facing_up:
Overview
Enhance the performance on proving speed using GPU on mobile phone.
Refer to following for detail
Project Details
MileStone Details
For milstone 1 & 2, we will focus on integrating the algorithms into
mopro
and benchmark the performance using arkwork msm (which is already integrate in the project from previous work) as baseline.Regarding milstone 3, we will try to optimize the msm algorithm on Apple chip using its GPU API called
Metal
. And in the fourth milestone, we will benchmark our work in mopro to see if our work has a better performance than the others.Team :busts_in_silhouette:
Team members
Names of team members
Discord handle
Email
Team's experience
Team Code Repos
Development Roadmap :nut_and_bolt:
Overview
Milestone 1: Integrate other zprize works with ark_msm as baseline and benchmark them on iOS device.
Milestone 2: Introduce the laptop/server GPU to accelerate the proving and reproduce the benchmarking.
Milestone 3: Experiment on how to use GPU on iOS and enable the msm scheme run on iOS device with GPU acceleration.
Milestone 4: Optimized the MSM performance with mobile specific works
Deliverables and Specifications
0a. Codebase
We plan to integrate msm optimizations for mobile built in Zprize (or find other implementations in GPU acceleration like Ingonyama - icicle) in mopro project. Moreover, we tend to conduct an experiment for optimizing an MSM algorithm designed for Apple Chip.
Afterwards, we will benchmark these integration with
arkwork-msm
to observe the result in both laptops and real IOS devices.0b. Documentation
We commit to ensuring exhaustive documentation of all modifications undertaken. This will involve the provision of detailed operational guidelines within the README.md file for the utilization of the tool. Additionally, we will refine and augment the instructions for incorporating other msm-work into the benchmarks. This enhancement is aimed at bolstering future experimental endeavors and facilitating extensions.
0c. Testing Guide
We will try to optimize some algorithms to accelerate the process on msm running on IOS GPU. In addition, we aim to integrate more MSM GPU optimization implementations and benchmark these operations running on IOS GPU.
The test guides would be written in the report in each milestone.
0d. MSM Algorithms Integration
MSM optimized algorithm on mobile GPU
Rust
Rust
,Java
Reference
0e. iOS Mobile Architecture
We aim to harness Apple's GPU architecture and Metal API, custom-optimizing MSM algorithms to exploit parallel processing and compute shaders. This approach guarantees better performance, energy efficiency, and security in msm computations on iOS devices.
Additional Information :heavy_plus_sign:
zprize 2022 msm acceleration on mobiles are mainly conducted on Samsung Galaxy A13 5G (SoC MediaTek Dimensity 700 (MT6833) and the MSM implementation were over BLS12-377 G1 curve.
Milestone Reports
Reference
Rust