Closed Dmi3ryd closed 5 months ago
@Dmi3ryd
How did you type in UDIMS? Note, the tag should be <UDIM>
, not with square brackets. See this page in the docs:
Thank you very much! Now I have everything turned out and working!
Let me also clarify the following. In the example you gave, the tex extension is used. What is it for? Is this an optimization?
Just to keep it simple, RenderMan requires textures to be mipmapped using the txmake tool to convert them. The converted texture usually ends with '.tex' extension.
However, RenderMan for Blender will convert the textures for you, so you shouldn't need to worry about it. If there are any custom settings you want to use for the conversion of the texture, you can open the texture manager.
Many thanks!!!
Hi everyone.
I have a ready-made project that I would like to try rendering using Renderman. Unfortunately, I can’t move on because of an error loading textures as UDIMS.
I saw a lesson where the author changes the path from 1001 to [udims] (sorry, I don’t remember exactly, it seems so), but unfortunately it doesn’t work.
I would be very grateful for your help, maybe someone knows how to set the settings.