When I create a 2D canvas using createCanvas([width], [height]), the window that gets created is properly resizing to the width and size of the canvas.
When I create a WebGL canvas using createCanvas([width], [height], WEBGL), the window size is not resizing to the width and height of the WebGL canvas.
To be consistent (and not having me to manually resize) the windows I'd love it if the functionality for the WebGL canvas would work the same as the normal canvas.
From @annechpostma (https://github.com/processing/p5.js/issues/1345)
When I create a 2D canvas using createCanvas([width], [height]), the window that gets created is properly resizing to the width and size of the canvas.
When I create a WebGL canvas using createCanvas([width], [height], WEBGL), the window size is not resizing to the width and height of the WebGL canvas.
To be consistent (and not having me to manually resize) the windows I'd love it if the functionality for the WebGL canvas would work the same as the normal canvas.