Closed stalgiag closed 5 years ago
Able to reproduce with Chrome 77.0.3865 and Android 8.0.0
precision highp float;
at the top of shaders/phong.frag gives the expected results with Android 8.0.0 but I don't understand why.
I was wondering if this was a precision issue. I think we could safely use highp
without losing much performance.
Nature of issue?
Most appropriate sub-area of p5.js?
Which platform were you using when you encountered this?
Details about the bug:
quoting from @aferriss 's comment in #3940
Rendering with per-vertex has expected behavior.