Closed JordanSucher closed 1 month ago
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@all-contributors please add @JordanSucher for bug, code
@davepagurek
I've put up a pull request to add @JordanSucher! :tada:
resolves @6956
Previously, the shader used for rendering strokes moved the stroke 'forward' by multiplying it by a scale factor.
Now, the shader subtracts a small constant from the stroke's z value instead.
This minimizes issues with strokes clipping through object faces, which because of the scale factor were worse when objects were further from the camera.
PR Checklist
npm run lint
passes