Closed CubeTures closed 1 year ago
After doing more research of my own, I have come to see that U and V (the previously used parameters) are actually a convention in texture mapping. This "fix" of the parameters I have proposed will as a result be more confusing than the original parameters.
Changed from the previous pull request addressing Issue #350. The new parameter names reflect conventions found in OpenGL, and a description for the VERTEX_FIELD_COUNT was added for clarification. The old changes such as the single "v" parameter becoming "point" and incorrect data types for parameters are also in this commit.