profan / smidig

some kind of game engine, with accompanying test code
MIT License
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Consider moving to bgfx for rendering needs. #101

Open profan opened 8 years ago

profan commented 8 years ago

Right now we're using OpenGL 3.3 everywhere, considering just moving all the abstractions we've built to bgfx best it is possible.

profan commented 8 years ago

An advantage we get is that we get a much better supported rendering library in the back supporting us, and porting to other platforms will be exponentially easier.