Open profan opened 8 years ago
Right now we're using OpenGL 3.3 everywhere, considering just moving all the abstractions we've built to bgfx best it is possible.
An advantage we get is that we get a much better supported rendering library in the back supporting us, and porting to other platforms will be exponentially easier.
Right now we're using OpenGL 3.3 everywhere, considering just moving all the abstractions we've built to bgfx best it is possible.