Interactions between entities in-game must be indicated by the sensory experience (visually, audibly, and/or via haptic feedback). Interactions include, but are not limited to, collisions, attacks, or discourse. Changes in character state must also beindicated via the characters themselves. (For example, a character may glow red when damage is taken, and a heart monitor sound may become audible when health falls below a threshold.) Additionally, reaching game-level milestones must be indicated(such as by displaying a flag on the terrain).
Interactions between entities in-game must be indicated by the sensory experience (visually, audibly, and/or via haptic feedback). Interactions include, but are not limited to, collisions, attacks, or discourse. Changes in character state must also beindicated via the characters themselves. (For example, a character may glow red when damage is taken, and a heart monitor sound may become audible when health falls below a threshold.) Additionally, reaching game-level milestones must be indicated(such as by displaying a flag on the terrain).