The camera can be directly above player, when you try the axis flips and player faces the opposite direction. This is more pronounced when zoomed out. This is disorientating. i would like too look straight down at the player and just stop the camera from poceeding further when is has the same x,z as the player.
The camera can be directly above player, when you try the axis flips and player faces the opposite direction. This is more pronounced when zoomed out. This is disorientating. i would like too look straight down at the player and just stop the camera from poceeding further when is has the same x,z as the player.