Closed programnoir closed 5 months ago
One critique from the author of the accessible menu that the one in StudyGameDev was based on, Marcy Sutton, was that the design overall lacked "breathing space." It is described in better detail here: https://alvalyn.com/breathing-room-the-role-of-the-space-in-between/
White space in the design needs to serve two main roles:
One critique from the author of the accessible menu that the one in StudyGameDev was based on, Marcy Sutton, was that the design overall lacked "breathing space." It is described in better detail here: https://alvalyn.com/breathing-room-the-role-of-the-space-in-between/
White space in the design needs to serve two main roles: