Open jjelliott opened 7 months ago
Enemies with both a melee and ranged attack should be able to have one or the other disabled.
This could be implemented as the scrapped feature from dumptruckDS/progs_dump_qc#126, where the ratios can be adjusted or set to -1 to disable.
Both modifiers set to -1 should objerror.
Enemies with both a melee and ranged attack should be able to have one or the other disabled.
This could be implemented as the scrapped feature from dumptruckDS/progs_dump_qc#126, where the ratios can be adjusted or set to -1 to disable.
Both modifiers set to -1 should objerror.