I do see a missing ammo check in the code actually on one of the two animations that randomly plays when an Ogre dies. Drobackpack is called when an Ogre dies unless keep_ammo is 1. But Drobackpack needs a ammo value set as seen here: if (!(self.ammo_shells + self.ammo_nails + self.ammo_rockets + self.ammo_cells)) return; // nothing in it
From older repo: https://github.com/dumptruckDS/progs_dump_qc/issues/195
I do see a missing ammo check in the code actually on one of the two animations that randomly plays when an Ogre dies.
Drobackpack
is called when an Ogre dies unlesskeep_ammo
is 1. ButDrobackpack
needs a ammo value set as seen here:if (!(self.ammo_shells + self.ammo_nails + self.ammo_rockets + self.ammo_cells)) return; // nothing in it
This was fixed in Re:M: https://github.com/EmeraldTiger/Re-Mobilize/pull/31