Closed stefan-schnake closed 2 months ago
Do you remember which kronmult was used here? Global knonmult that explicitly indexes all entries uses lots and lots of memory. The memory limit is no implemented (don't know if I even can, I'm tied to the cuSparse API).
Indexing always catches me off guard, the code is faster with it until we run out of RAM. The local kronmult or the more recent (cpu only) block-global should fix this. If so, we can close it as it will be addressed in block-global kronmult for the GPU.
I don't recall, but Im fine closing.
Describe the bug Landau 1x3v seems to be crashing. Debug output is
To Reproduce Steps to reproduce the behavior:
nu
in https://github.com/project-asgard/asgard/blob/develop/src/pde/pde_collisional_landau_1x3v.hpp#L43 to1e-2
.asgard_wavelet_1826.h5
onandremarie
(look on slack for filepath).OMP_NUM_THREADS=8 ./asgard -p landau_1x3v -d 3 -l "4 5 5 5" -x -t 0.019634954084936 -n 2547 -m 5 --kron-mode sparse --wave_freq 2 --inner_it 20 --tol 1e-14 --adapt --max_adapt_levels "4 5 5 5" --thresh 1e-6 --memory 40000 --restart asgard_wavelet_1826.h5
System: