issues
search
project-ethea
/
After_the_Storm
After the Storm, a Battle for Wesnoth add-on campaign.
Other
17
stars
5
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
[ImgBot] Optimize images
#103
cooljeanius
opened
1 year ago
1
update lua for Ats
#102
newfrenchy83
closed
1 year ago
0
Modify difficulty (mostly makes it easier)
#101
cooljeanius
opened
2 years ago
0
E3S7A Dark Fire: Trying to recruit when you already have 8 allies on map still refunds you
#100
cooljeanius
opened
2 years ago
1
replace special= by special_id=
#99
newfrenchy83
closed
1 year ago
0
switch formation ability to 1.16
#98
newfrenchy83
opened
2 years ago
1
E2S05, The Eastern Front: Shaxthals referred to even if none have been recruited yet
#97
cooljeanius
opened
2 years ago
1
Giant Ant
#96
irydacea
opened
3 years ago
0
"Killing" a Guadrian leaves the attacker with negative XP
#95
Discontinuum
opened
3 years ago
1
replace special deprecated by special_id/type
#94
newfrenchy83
opened
3 years ago
5
Add new Wesnoth 1.16 fauna to maps
#93
irydacea
opened
3 years ago
0
use TRAIT_HERO in ATS
#92
newfrenchy83
closed
3 years ago
0
Specials notes tags used in Ats(wesnoth1.15.2 or later only)
#91
newfrenchy83
closed
3 years ago
0
Utbs formation and daze 1.15 version implemented
#90
newfrenchy83
closed
2 years ago
1
replace [event]remove=yes by [remove_event]
#89
newfrenchy83
closed
3 years ago
0
Use [remove_event] instead of [event] remove=yes
#88
irydacea
closed
3 years ago
1
resolve quenoth tracking issue
#87
newfrenchy83
opened
4 years ago
0
Quenoth classification tracking issue
#86
irydacea
opened
4 years ago
1
Codename Echo
#85
irydacea
opened
4 years ago
0
Galas and Mal Keshar unit rework and AMLA trees
#84
irydacea
opened
4 years ago
0
Make sense of the Mushroom Grove replacement mess in Wesnoth 1.16
#83
irydacea
opened
4 years ago
1
Lit Stone Wall used in some maps
#82
irydacea
closed
4 years ago
0
Terrains don't render on Wesnoth 1.15.3+dev
#81
irydacea
closed
4 years ago
2
E2S11: The boss fight needs more challenge
#80
kabachuha
closed
4 years ago
1
E3S8D: Hero uses the wrong unit variation for the replay preview in Load Game
#79
irydacea
opened
4 years ago
0
Implement a unit population cap for Ghost line units on the player's side
#78
irydacea
closed
4 years ago
1
Bad terrain transitions between Blood and Water/Quagmire terrains
#77
irydacea
closed
4 years ago
0
E3S10: CTH interactions against the boss are not easily discoverable in-game
#76
irydacea
opened
4 years ago
1
E3S10: $second_unit errors during boss fight under certain circumstances
#75
irydacea
closed
4 years ago
0
E3S9: Boss fights need rebalancing
#74
irydacea
closed
4 years ago
0
Evaluate replacing custom yellow TC with mainline gold TC
#73
irydacea
closed
4 years ago
0
Major user interface spoiler in E3S7A.2 and E3S8A
#72
irydacea
closed
4 years ago
2
Wesnoth 1.16 support
#71
irydacea
opened
5 years ago
0
Pending version 1.0 art tasks
#70
irydacea
opened
5 years ago
0
Add character upgrades UI to context menu
#69
irydacea
closed
4 years ago
1
[E3S1] Beyond Her Smile: replay doesn't work
#68
nemaara
closed
4 years ago
1
E3S9 - Dark Depths, Engineer can't get 'backstabbed'
#67
Konrad22
closed
5 years ago
0
E3S8d - Destiny - Part 2, wrong scenario objectives for Anya after defeating the Storm Sisters (or enemy leaders except the Iron Triad Lich)
#66
Konrad22
closed
4 years ago
3
E3S8c - Breakdown, Elynias starting room magically revers to it's state before Elynia blew stuff up
#65
Konrad22
closed
5 years ago
0
E3S8c - Breakdown, game moves to the dying Deathbringer, doesn't move back to Anya
#64
Konrad22
closed
5 years ago
0
E3S8c - Breakdown, Elynias halo is visble she uses her power for destruction(even though she is shrouded)
#63
Konrad22
closed
5 years ago
1
E3S8c - Breakdown, Elynias healthbar is visible too early/everything else is visible too late
#62
Konrad22
opened
5 years ago
1
E3S8C: fixed regression from 7a14cda5124816392c9d305b299efbc1def4a1eb…
#61
Vultraz
closed
5 years ago
0
E3S8c - Breakdown, game ends automatically in defeat
#60
Konrad22
closed
5 years ago
1
E3S7B - Dark Sea, it's possible for the natives to spawn in deep water
#59
Konrad22
closed
4 years ago
0
E3S4 - The Gateway, Kyara and Horo get 'killed' accidentally
#58
Konrad22
closed
5 years ago
0
Terraforming with Demolition/barrel explosions
#57
Konrad22
closed
5 years ago
2
E3S4 - Outpost of Hell, WML warning
#56
Konrad22
closed
5 years ago
0
E3S4 - Outpost of Hell, questionable person shouting 'Fire in the Hole!'
#55
Konrad22
opened
5 years ago
1
E3S3 - Amidst the Ruins of Glamdrol, Nar-Hamoth leaving -> invalid WML
#54
Konrad22
closed
5 years ago
2
Next