project-ethea / Invasion_from_the_Unknown

Invasion from the Unknown, a Battle for Wesnoth add-on campaign.
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Scenario 1, some question/suggestions #25

Open Konrad22 opened 6 years ago

Konrad22 commented 6 years ago

So, in the intro it says that Elvish Hunters are assigned to the patrols, to help them navigate and all that. Which is why I think that starting with an Elvish Hunter (instead of an Elvish Fighter in my case) as free unit might make more sense. It certainly isn't important though.

The scenario objective is at the start 'Hold out as long as possible' suggesting that I should play defensivly and not try to defeat them, which should certainly affect the way someone plays the scenario for the first time. (Avoiding aggressive village grabs and advancing on them, things like that. Maybe even the composition of their recruits.) So the player might possible be ill prepared for the new objectives 'Defeat both enemy leaders'. How about setting the first objective to something like 'Prepare for possible combat'?

irydacea commented 6 years ago

I really don't know what's up with the turns display but it's certainly not something under my control. The macro TURNS_RUN_OUT is defined in mainline and uses vanilla code.

Konrad22 commented 6 years ago

I'll move that part to the wesnoth bug tracker then.

Konrad22 commented 6 years ago

There is (almost) no merit for finishing early in Sc1, because the early finish bonus doesn't provide more gold than waiting for the last turn (if you have all villages and your army does not lower your income).