Open Konrad22 opened 6 years ago
I really don't know what's up with the turns display but it's certainly not something under my control. The macro TURNS_RUN_OUT
is defined in mainline and uses vanilla code.
I'll move that part to the wesnoth bug tracker then.
There is (almost) no merit for finishing early in Sc1, because the early finish bonus doesn't provide more gold than waiting for the last turn (if you have all villages and your army does not lower your income).
So, in the intro it says that Elvish Hunters are assigned to the patrols, to help them navigate and all that. Which is why I think that starting with an Elvish Hunter (instead of an Elvish Fighter in my case) as free unit might make more sense. It certainly isn't important though.
The scenario objective is at the start 'Hold out as long as possible' suggesting that I should play defensivly and not try to defeat them, which should certainly affect the way someone plays the scenario for the first time. (Avoiding aggressive village grabs and advancing on them, things like that. Maybe even the composition of their recruits.) So the player might possible be ill prepared for the new objectives 'Defeat both enemy leaders'. How about setting the first objective to something like 'Prepare for possible combat'?