project-ethea / Invasion_from_the_Unknown

Invasion from the Unknown, a Battle for Wesnoth add-on campaign.
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Completion marker for campaign #65

Open Konrad22 opened 6 years ago

Konrad22 commented 6 years ago

So, I started with Episode 1 and continued to Episode 2 and fnished the campaign(s). I played on hard, but: a) I only got a silver completion marker (instead of gold) b) I only got the completion marker for Episode 1. :(

irydacea commented 6 years ago

I'm afraid the only thing I can do about this is to remove the Episode 2 menu entry. There's no support in the engine for marking campaigns other than the one being currently played as completed.

I have absolutely no idea how the difficulty-specific laurels work, though. I'll need to look into that.

Konrad22 commented 6 years ago

I'd like to take this chance (because I keep forgetting to do so xD) to tell you that I'm amazed at how much work you've put into this and how much work you still are putting into it. It's awesome and it shows. (The maps are the most obvious part, you've reworked many of them so many times and I liked them all.) Thanks for this campaign and this story. You've created something grand.

EDIT: Off-topic question: It's intended that Galas can't use the Berserk potion, right? (If I play IftU again, you can bet on me creating an Elvish Champion with Ring of Regeneration, Void Armor, Poison Bow, Berserk, Lifesteal, Slowing Sword (and anything else I can find)).

Konrad22 commented 5 years ago

For whatever reason I have the gold wreath now. I really don't know why or since when.

Konrad22 commented 5 years ago

I do know now. More or less. You probably updated the difficulties syntax. https://github.com/wesnoth/wesnoth/issues/3983

Konrad22 commented 5 years ago

FTR, you could make Episode 1 and 2 work like Bad Moon Rising Chapter 2 and 3. Basically the second chapter starts with the units and gold from the first chapter if you've finished said chapter. If you didn't, then it's like any new campaign you start. (Also no option to continue without exiting to the main menu.)