Open ghost opened 3 years ago
Another possiblity is to display "charges" instead of cooldown. They could be semi-transparent when depleted, possibly with another level of transparency to show progress of recharging. To aid timing when exactly a charge will be available, the animation for recharging could use eg. an exponential curve (starting slow and speeding up).
Currently there's the normal crosshair, additional hit marker, and a circle to indicate weapon heat. Unfortunately they all look different and the heat indicator is not easily readable.
My suggestion is to: