Open no-lex opened 3 years ago
Additionally, proper LOD removes the need for skytextures entirely.
In other Cube games, we did use it as a way to provide slanted clip, i.e. clip that does not conform to a cubic grid, but rather acts as a slope for the player to not get stuck on. This can, once again, be superceded by better collision checks.
For a WYSIWYG engine like libprimis, having the ability to create unrendered geometry is not particularly useful. The ability is somewhat useful for static, tweakable worlds, but on a dynamic world it is very difficult to make sky textured geometry do meaningful contributions to the user experience.
Removing the
limitsky
functionality fromrendersky
, among other vslot changes (such as removing skytext from slot 0) would be needed to remove this functionality completely.