project-imprimis / libprimis

Libprimis: Imprimis' 3D destroyable world engine
https://project-imprimis.github.io/libprimis/index.html
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transforming every vec2 into vec2<float> and GenericVec2<T> into vec2<T> #240

Open Duskhorn opened 2 years ago

Duskhorn commented 2 years ago

This is a paired effort alongside https://github.com/project-imprimis/libprimis-headers/pull/14 to make a common vec2<T> struct for the whole engine.

There still exists the ivec struct which has deliberately left untouched for the time being, even though one could "theoretically" exchange it with vec2<int>