project-imprimis / libprimis

Libprimis: Imprimis' 3D destroyable world engine
https://project-imprimis.github.io/libprimis/index.html
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Particle paths are hardcoded #253

Open no-lex opened 2 years ago

no-lex commented 2 years ago

The particle renderer uses a hardcoded list of partrender * objects in a global variable called parts. These should be available for the game to define, not the engine.