Closed VehementHam closed 1 year ago
Could not connect to socket /run/seatd.sock: No such file or directory
Does /run/seatd.sock
exist?
Hi Thanks for the bug report. What backend would you like cagebreak to run on? For some reason the logind backend (systemd-logind), isn't able to open a seat, so maybe opensuse doesn't have this by default? One thing you can definitely try is installing the seatd package and starting the seatd systemd service. Does that help?
Cheers project-repo
Sorry, I just realized that I had run the command from ssh. Here is the actual error that occurs when it is run from TTY:
00:00:00.000 [INFO] [libseat] [libseat/backend/seatd.c:64] Could not connect to socket /run/seatd.sock: No such file or directory
00:00:00.000 [INFO] [libseat] [libseat/libseat.c:76] Backend 'seatd' failed to open seat, skipping
00:00:00.007 [INFO] [libseat] [libseat/libseat.c:73] Seat opened with backend 'logind'
00:00:00.007 [INFO] [backend/session/session.c:109] Successfully loaded libseat session
00:00:00.011 [INFO] [backend/backend.c:220] Found 1 GPUs
00:00:00.011 [INFO] [backend/drm/backend.c:200] Initializing DRM backend for /dev/dri/card0 (nouveau)
00:00:00.011 [DEBUG] [backend/drm/drm.c:84] Atomic modesetting unsupported, using legacy DRM interface
00:00:00.011 [DEBUG] [backend/drm/drm.c:100] ADDFB2 modifiers supported
00:00:00.011 [INFO] [backend/drm/drm.c:253] Found 4 DRM CRTCs
00:00:00.011 [INFO] [backend/drm/drm.c:180] Found 12 DRM planes
00:00:00.013 [INFO] [render/egl.c:201] Supported EGL client extensions: EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
00:00:00.014 [DEBUG] [render/egl.c:469] Using EGL device /dev/dri/card0
libEGL warning: MESA-LOADER: failed to open nouveau: /usr/lib64/dri/nouveau_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib64/dri, suffix _dri)
00:00:00.014 [ERROR] [EGL] command: eglInitialize, error: EGL_NOT_INITIALIZED (0x3001), message: "DRI2: failed to load driver"
libEGL warning: MESA-LOADER: failed to open nouveau: /usr/lib64/dri/nouveau_dri.so: cannot open shared object file: No such file or directory (search paths /usr/lib64/dri, suffix _dri)
00:00:00.015 [ERROR] [EGL] command: eglInitialize, error: EGL_NOT_INITIALIZED (0x3001), message: "DRI2: failed to load driver"
00:00:00.015 [ERROR] [EGL] command: eglInitialize, error: EGL_NOT_INITIALIZED (0x3001), message: "eglInitialize"
00:00:00.015 [ERROR] [render/egl.c:264] Failed to initialize EGL
00:00:00.015 [ERROR] [render/egl.c:554] Failed to initialize EGL context
00:00:00.015 [ERROR] [render/gles2/renderer.c:679] Could not initialize EGL
00:00:00.015 [DEBUG] [render/wlr_renderer.c:271] Failed to create a GLES2 renderer. Skipping!
00:00:00.015 [ERROR] [render/wlr_renderer.c:333] Could not initialize renderer
00:00:00.015 [ERROR] [../cagebreak.c:393] Unable to create the wlroots renderer
Also, I am not sure whether or not I can run seatd on SystemD. If I can, I don't know what the service name is because sudo systemctl enable seatd.service
does not work.
It looks like the login deamon worked properly. It seems to be an Nvidia issue.
I installed the package Mesa-dri-nouveau
, and now I get a new error message:
00:00:00.000 [INFO] [libseat] [libseat/backend/seatd.c:64] Could not connect to socket /run/seatd.sock: No such file or directory
00:00:00.000 [INFO] [libseat] [libseat/libseat.c:76] Backend 'seatd' failed to open seat, skipping
00:00:00.006 [INFO] [libseat] [libseat/libseat.c:73] Seat opened with backend 'logind'
00:00:00.006 [INFO] [backend/session/session.c:109] Successfully loaded libseat session
00:00:00.010 [INFO] [backend/backend.c:220] Found 1 GPUs
00:00:00.010 [INFO] [backend/drm/backend.c:200] Initializing DRM backend for /dev/dri/card0 (nouveau)
00:00:00.010 [DEBUG] [backend/drm/drm.c:84] Atomic modesetting unsupported, using legacy DRM interface
00:00:00.010 [DEBUG] [backend/drm/drm.c:100] ADDFB2 modifiers supported
00:00:00.010 [INFO] [backend/drm/drm.c:253] Found 4 DRM CRTCs
00:00:00.010 [INFO] [backend/drm/drm.c:180] Found 12 DRM planes
00:00:00.012 [INFO] [render/egl.c:201] Supported EGL client extensions: EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
00:00:00.013 [DEBUG] [render/egl.c:469] Using EGL device /dev/dri/card0
00:00:00.045 [INFO] [render/egl.c:347] Using EGL 1.5
00:00:00.045 [INFO] [render/egl.c:348] Supported EGL display extensions: EGL_ANDROID_blob_cache EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_WL_bind_wayland_display
00:00:00.045 [INFO] [render/egl.c:350] Supported EGL device extensions: EGL_EXT_device_drm EGL_EXT_device_drm_render_node
00:00:00.045 [INFO] [render/egl.c:352] EGL vendor: Mesa Project
00:00:00.045 [DEBUG] [render/egl.c:121] Supported DMA-BUF formats:
00:00:00.045 [DEBUG] [render/egl.c:165] AB4H (0x48344241)
00:00:00.045 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:165] XB4H (0x48344258)
00:00:00.045 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:165] AB48 (0x38344241)
00:00:00.045 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:165] XB48 (0x38344258)
00:00:00.045 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.045 [DEBUG] [render/egl.c:165] AR30 (0x30335241)
00:00:00.045 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165] XR30 (0x30335258)
00:00:00.046 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165] AB30 (0x30334241)
00:00:00.046 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165] XB30 (0x30334258)
00:00:00.046 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165] AR24 (0x34325241)
00:00:00.046 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.046 [DEBUG] [render/egl.c:165] AB24 (0x34324241)
00:00:00.046 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:165] XR24 (0x34325258)
00:00:00.047 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:165] XB24 (0x34324258)
00:00:00.047 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✓ render
00:00:00.047 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✓ render
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00:00:00.050 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
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00:00:00.050 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.050 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
00:00:00.050 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:165] Y210 (0x30313259)
00:00:00.051 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:165] Y212 (0x32313259)
00:00:00.051 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:165] Y216 (0x36313259)
00:00:00.051 [DEBUG] [render/egl.c:104] INVALID (0x00FFFFFFFFFFFFFF): ✓ texture ✓ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=5,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE015): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=3,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE013): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=2,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE012): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=1,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE011): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] BLOCK_LINEAR_2D,HEIGHT=0,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE010): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:104] LINEAR (0x0000000000000000): ✓ texture ✗ render
00:00:00.051 [DEBUG] [render/egl.c:185] EGL DMA-BUF format modifiers supported
00:00:00.052 [DEBUG] [render/egl.c:518] Using EGL_PLATFORM_DEVICE_EXT
00:00:00.055 [INFO] [render/gles2/renderer.c:718] Creating GLES2 renderer
00:00:00.055 [INFO] [render/gles2/renderer.c:719] Using OpenGL ES 3.2 Mesa 23.1.5
00:00:00.055 [INFO] [render/gles2/renderer.c:720] GL vendor: Mesa
00:00:00.055 [INFO] [render/gles2/renderer.c:721] GL renderer: NV117
00:00:00.055 [INFO] [render/gles2/renderer.c:722] Supported GLES2 extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_AMD_performance_monitor GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_pack_subimage GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_generate_mipmap_sRGB GL_NV_pixel_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_debug_label GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_ANDROID_extension_pack_es31a GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5 GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_NV_shader_noperspective_interpolation GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_OES_EGL_image_external_essl3 GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_clear_texture GL_EXT_clip_cull_distance GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_texture_compression_bptc GL_EXT_texture_mirror_clamp_to_edge GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_MESA_framebuffer_flip_y GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp GL_EXT_texture_query_lod GL_MESA_bgra
00:00:00.062 [DEBUG] [GLES2] type: 0, local: 0, shared: 0, gpr: 8, inst: 13, bytes: 144, cached: 1449
00:00:00.062 [DEBUG] [GLES2] type: 4, local: 0, shared: 0, gpr: 4, inst: 5, bytes: 56, cached: 680
00:00:00.063 [DEBUG] [GLES2] type: 0, local: 0, shared: 0, gpr: 8, inst: 15, bytes: 160, cached: 1537
00:00:00.063 [DEBUG] [GLES2] type: 4, local: 0, shared: 0, gpr: 4, inst: 10, bytes: 112, cached: 905
00:00:00.063 [DEBUG] [GLES2] type: 0, local: 0, shared: 0, gpr: 8, inst: 15, bytes: 160, cached: 1537
00:00:00.063 [DEBUG] [GLES2] type: 4, local: 0, shared: 0, gpr: 4, inst: 10, bytes: 112, cached: 929
00:00:00.063 [DEBUG] [GLES2] type: 0, local: 0, shared: 0, gpr: 8, inst: 15, bytes: 160, cached: 1537
00:00:00.063 [DEBUG] [GLES2] type: 4, local: 0, shared: 0, gpr: 4, inst: 10, bytes: 112, cached: 905
00:00:00.063 [DEBUG] [render/allocator/allocator.c:106] Trying to create gbm allocator
00:00:00.068 [DEBUG] [render/allocator/gbm.c:210] Created GBM allocator with backend drm
00:00:00.068 [DEBUG] [render/allocator/gbm.c:213] Using DRM node /dev/dri/card0
00:00:00.068 [DEBUG] [types/wlr_idle.c:246] idle manager created
00:00:00.069 [DEBUG] [backend/libinput/backend.c:87] Starting libinput backend
00:00:00.583 [DEBUG] [backend/libinput/events.c:70] Adding Power Button [0:1]
00:00:00.600 [DEBUG] [../seat.c:383] Created keyboard group.
00:00:00.605 [DEBUG] [backend/libinput/events.c:70] Adding Video Bus [0:6]
00:00:00.617 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.617 [DEBUG] [backend/libinput/events.c:70] Adding Power Button [0:1]
00:00:00.626 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.626 [DEBUG] [backend/libinput/events.c:70] Adding Lid Switch [0:5]
00:00:00.626 [DEBUG] [../seat.c:454] Switch input is not implemented
00:00:00.626 [DEBUG] [backend/libinput/events.c:70] Adding Sleep Button [0:3]
00:00:00.632 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.632 [DEBUG] [backend/libinput/events.c:70] Adding SEM USB Keyboard [6700:3620]
00:00:00.639 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.639 [DEBUG] [backend/libinput/events.c:70] Adding SEM USB Keyboard Consumer Control [6700:3620]
00:00:00.645 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.645 [DEBUG] [backend/libinput/events.c:70] Adding SEM USB Keyboard System Control [6700:3620]
00:00:00.652 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.652 [DEBUG] [backend/libinput/events.c:70] Adding Dell WMI hotkeys [0:0]
00:00:00.658 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.658 [DEBUG] [backend/libinput/events.c:70] Adding AT Translated Set 2 keyboard [1:1]
00:00:00.664 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.664 [DEBUG] [backend/libinput/events.c:70] Adding AlpsPS/2 ALPS DualPoint TouchPad [2:8]
00:00:00.664 [DEBUG] [backend/libinput/events.c:131] libinput gesture not handled
00:00:00.664 [DEBUG] [backend/libinput/events.c:70] Adding AlpsPS/2 ALPS DualPoint Stick [2:8]
00:00:00.664 [DEBUG] [backend/libinput/events.c:70] Adding DELL Wireless hotkeys [0:0]
00:00:00.671 [DEBUG] [../seat.c:352] Adding keyboard to existing group.
00:00:00.671 [DEBUG] [backend/libinput/backend.c:128] libinput successfully initialized
00:00:00.671 [INFO] [backend/drm/drm.c:1338] Scanning DRM connectors on /dev/dri/card0
00:00:00.724 [INFO] [backend/drm/drm.c:1389] Found connector 'DP-1'
00:00:00.777 [INFO] [backend/drm/drm.c:1389] Found connector 'DP-2'
00:00:00.791 [INFO] [backend/drm/drm.c:1389] Found connector 'eDP-1'
00:00:00.791 [INFO] [backend/drm/drm.c:1414] 'eDP-1' connected
00:00:00.791 [DEBUG] [backend/drm/drm.c:1220] Current CRTC: 50
00:00:00.791 [INFO] [backend/drm/drm.c:1230] Physical size: 340x190
00:00:00.791 [INFO] [backend/drm/drm.c:1287] Detected modes:
00:00:00.791 [INFO] [backend/drm/drm.c:1315] 1920x1080 @ 60.020 Hz (preferred)
00:00:00.791 [INFO] [backend/drm/drm.c:1315] 1920x1080 @ 48.034 Hz
00:00:00.791 [INFO] [backend/drm/drm.c:1315] 1680x1050 @ 59.998 Hz
00:00:00.791 [INFO] [backend/drm/drm.c:1315] 1400x1050 @ 59.998 Hz
00:00:00.791 [INFO] [backend/drm/drm.c:1315] 1280x1024 @ 59.950 Hz
00:00:00.791 [INFO] [backend/drm/drm.c:1315] 1280x960 @ 59.995 Hz
00:00:00.791 [INFO] [backend/drm/drm.c:1315] 1152x864 @ 59.972 Hz
00:00:00.791 [INFO] [backend/drm/drm.c:1315] 1024x768 @ 59.949 Hz
00:00:00.791 [INFO] [backend/drm/drm.c:1315] 800x600 @ 59.960 Hz
00:00:00.844 [INFO] [backend/drm/drm.c:1389] Found connector 'DP-3'
00:00:00.854 [INFO] [backend/drm/drm.c:1389] Found connector 'VGA-1'
00:00:00.854 [DEBUG] [backend/drm/drm.c:1011] Reallocating CRTCs
00:00:00.854 [DEBUG] [backend/drm/drm.c:1022] State before reallocation:
00:00:00.854 [DEBUG] [backend/drm/drm.c:1036] 'DP-1' crtc=-1 status=2 want_crtc=0
00:00:00.854 [DEBUG] [backend/drm/drm.c:1036] 'DP-2' crtc=-1 status=2 want_crtc=0
00:00:00.854 [DEBUG] [backend/drm/drm.c:1036] 'eDP-1' crtc=0 status=1 want_crtc=1
00:00:00.855 [DEBUG] [backend/drm/drm.c:1036] 'DP-3' crtc=-1 status=2 want_crtc=0
00:00:00.855 [DEBUG] [backend/drm/drm.c:1036] 'VGA-1' crtc=-1 status=2 want_crtc=0
00:00:00.855 [DEBUG] [backend/drm/drm.c:1078] State after reallocation:
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085] 'DP-1' crtc=-1 status=2
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085] 'DP-2' crtc=-1 status=2
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085] 'eDP-1' crtc=0 status=1
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085] 'DP-3' crtc=-1 status=2
00:00:00.855 [DEBUG] [backend/drm/drm.c:1085] 'VGA-1' crtc=-1 status=2
00:00:00.855 [INFO] [backend/drm/drm.c:1447] connector eDP-1: Requesting modeset
00:00:00.855 [DEBUG] [xcursor/wlr_xcursor.c:243] Loaded cursor theme 'default' at size 24 (26 available cursors)
00:00:00.855 [DEBUG] [types/output/render.c:229] Attaching empty buffer to output for modeset
00:00:00.855 [DEBUG] [types/output/render.c:75] Choosing primary buffer format XR24 (0x34325258) for output 'eDP-1'
00:00:00.855 [DEBUG] [render/swapchain.c:105] Allocating new swapchain buffer
00:00:00.855 [DEBUG] [render/allocator/gbm.c:143] Allocated 1920x1080 GBM buffer with format XR24 (0x34325258), modifier BLOCK_LINEAR_2D,HEIGHT=4,KIND=254,GEN=0,SECTOR=1,COMPRESSION=0 (0x03000000004FE014)
00:00:00.855 [DEBUG] [render/gles2/renderer.c:148] Created GL FBO for buffer 1920x1080
00:00:00.855 [INFO] [backend/drm/drm.c:586] connector eDP-1: Modesetting with 1920x1080 @ 60.020 Hz
00:00:00.859 [DEBUG] [render/swapchain.c:105] Allocating new swapchain buffer
00:00:00.859 [DEBUG] [render/allocator/gbm.c:143] Allocated 256x256 GBM buffer with format AR24 (0x34325241), modifier LINEAR (0x0000000000000000)
00:00:00.860 [DEBUG] [render/gles2/renderer.c:148] Created GL FBO for buffer 256x256
00:00:00.860 [ERROR] [../cagebreak.c:191] Could not open config file "/home/vehementham/.config/cagebreak/config"
00:00:00.860 [INFO] [../cagebreak.c:661] Loading default configuration file: "/etc/xdg/cagebreak/config"
00:00:00.860 [ERROR] [../cagebreak.c:191] Could not open config file "/etc/xdg/cagebreak/config"
00:00:00.860 [DEBUG] [render/swapchain.c:105] Allocating new swapchain buffer
00:00:00.860 [DEBUG] [render/allocator/gbm.c:143] Allocated 256x256 GBM buffer with format AR24 (0x34325241), modifier LINEAR (0x0000000000000000)
00:00:00.860 [DEBUG] [render/gles2/renderer.c:148] Created GL FBO for buffer 256x256
00:00:00.861 [DEBUG] [../seat.c:523] Switch input is not implemented
00:00:01.182 [DEBUG] [backend/drm/drm.c:979] connector eDP-1: De-allocating CRTC 0
Cagebreak 2.2.1 is running on Wayland display wayland-0
Or, well that is the output. I don't know where the error is.
I think it is missing the config file.
Okay I got it working. I had to add and edit the config file.
./cagebreak
is the git directory. This is the error:The OS is OpenSuse Tumbleweed.