project-rubika / issues

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Abmouth Supremus not dying when dead #683

Closed TheDragula closed 2 days ago

TheDragula commented 5 months ago

Describe the bug After some kills of Abmouth he was not dying correctly, he just stood as if alive

To Reproduce Steps to reproduce the behavior:

  1. Go to Subway
  2. Kill Abmouth Supremus multiple times

Expected behavior Mob should die and become lootable Screenshots

grafik

Character info:

Namiartist [28 MartialArtist]
------------------------------------
    strength    907
    stamina     891
    agility     912
    sense   900
    psychic     888
    intelligence    891
    flags   528961
    monsterscale    100
    currentnano     2003469
    headmesh    40220
    waitstate   1
    cash    899718086
    gmlevel     127
    expansion   3
    fatness     0
    breed   2
    visualbreed     2
    profession  2
    visualprofession    2
    level   28
    sex     3
    visualsex   3
    health  2203622
    titlelevel  2
    accountflags    0
    equippedweapontype  1
    EquippedRHWeapon    1
    selectedtarget  1340
    selectedtargettype  0
    exitstatel  -1073348481
    externaldoorinstance    -1071643872
    externalplayfieldinstance   800
    isfightingme    1
    charstate   0
    xp  312230
    currentncu  0
    bodydevelopment     1128
    runspeed    1365
    martialarts     2390
    nanoenergypool  1125
    physicalprowessinitiative   2384
    nanoac  2279
    brawl   2350
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    dimach  2371
    parry   2263
    duck    2354
    dodge   2346
    evade   2366
    playfieldtype   1
    side    2
    nextxp  323150
    lastsavexp  24500
    lastxp  228150
    savedxp     20062
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    treatment   2391
    computerliteracy    2303
    currentmovementmode     3
    materialmetamorphose    2313
    biologicalmetamorphose  2325
    materialcreation    2313
    senseimprovement    2322
    current_mission_instance    1246594066
    closecombatinitiative   2224
    distanceweaponinitiative    2224
    nanoprowessinitiative   2226
    debug   0
    monsterdata     0
    psychologicalmodification   2243
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    twohandedgedweapons     2225
    piercing    2226
    meleeenergyweapon   2222
    fastattack  2226
    sneakattack     2225
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    maxnanoenergy   2003469
    adventuring     2333
    swim    2224
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    grenade     2225
    throwngrapplingweapons  2227
    bow     2226
    pistol  2226
    assaultrifle    2225
    submachinegun   2225
    shotgun     2227
    rifle   2226
    lr_energyweapon     2223
    flingshot   2228
    aimedshot   2225
    burst   2226
    fullauto    2225
    bowspecialattack    2226
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    mechanicalengineering   2225
    electricalengineering   2224
    fieldquantumphysics     2222
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    pharmaceuticals     2223
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    psychology  2223
    chemistry   2222
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    breakingentry   2225
    disarmtrap  2225
    perception  2224
    driveair    2225
    driveground     2225
    drivewater  2225
    mapnavigation   2223
    maxncu  2392
    race    1
    life    2103644
    VisualFlags     31
    clan    0
    healinterval    1
    nanointerval    1
    healdelta   100013
    criticalincrease    0
    projectiledamagemodifier    0
    meleedamagemodifier     0
    energydamagemodifier    0
    chemicaldamagemodifier  0
    radiationdamagemodifier     0
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    firedamagemodifier  0
    poisondamagemodifier    0
    team    0
    projectileac    20022
    energyac    20020
    meleeac     20022
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    fireac  20286
    chemicalac  20227
    radiationac     20339
    poisonac    20227
    reflectprojectileac     200
    reflectmeleeac  200
    reflectenergyac     200
    reflectchemicalac   200
    reflectradiationac  200
    reflectcoldac   200
    reflectfireac   200
    reflectpoisonac     200
    nanodelta   100015
    beltslots   6
    aggdef  100
    state   0
    unarmedtemplateinstance     0
    invaderskilled  0
    killedbyinvaders    0
    vp  0
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    nanofocuslevel  0
    specialization  0
    shadowbreedtemplate     0
    shadowbreed     0
    lastperkresettime   0
    socialstatus    0
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    tempsaveteamid  0
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    tempsavex   0
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    PVPDuelKills    0
    PVPDuelDeaths   0
    PVPProfessionDuelKills  0
    PVPProfessionDuelDeaths     0
    PVPRankedSoloKills  0
    PVPRankedSoloDeaths     0
    PVPRankedTeamKills  0
    PVPRankedTeamDeaths     0
    PVPSoloScore    0
    PVPTeamScore    0
    PVPDuelScore    0
    unreadmailcount     0
    lastmailchecktime   1283065897
    features    6
    apartmentsallowed   1
    apartmentsowned     0
    lastconcreteplayfieldinstance   0
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    missionbits9    0
    missionbits10   0
    missionbits11   0
    missionbits12   0
    sessiontime     1234567890
    autoattackflags     5
    personalresearchlevel   0
    globalresearchlevel     0
    personalresearchgoal    0
    globalresearchgoal  0
    battlestationside   0
    battlestationrep    10
    members     999
    veteranpoints   0
    monthspaid  0
    PaidPoints  0
    xpkillrange     5
    inplay  0
    attitude    0
    alignment   0
    icon    0
    mesh    17530
    deadtimer   0
    currentmass     0
    itemtype    0
    previoushealth  50
    currentstate    0
    age     0
    attackspeed     5
    metatype    0
    rp  0
    specialcondition    1
    sk  0
    clanredeemed    0
    clanconserver   0
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    otmed   1234567890
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    playerid    1234567890
    alienlevel  0
    aliennextxp     1500
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    prevmovementmode    3
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    temporaryskillreduction     0
    insurancetime   0
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    changesidecount     0
    dmsmodifier     0
    specialattackshield     0
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    ip  18452
    reflectreturnedpoisonac     0
    shieldpoisonac  0
    damageoverridetype  0
    reflectreturnedradiationac  0
    shieldradiationac   0
------------------------------------

.getfull succeeded - Listed all stats for Namiartist.

Playfield info:

Extended location information:
- 336.9, 96.9, 73.6 (336.9 96.9 y 73.6 127)
- Pf Proxy: Model=51100:127 GS=0 SG=0 R=127, resource: 127
- zone: 44, area: "Sewer Nucleus", room: "Abmouth Showdown"
Server id: 1, character id: 50000:1340, time: 2024-04-03 04:28:45 (UTC)
Version: 00.6.1_EP1, map id: NOT FOUND, build: 52606.

TheTinkeringIdiot commented 5 months ago

Confirmed.

First kill acted normally, but allowing him to respawn and killing him again got him stuck in "Approaching in Combat" state when it's health was fully depleted.

After approximately 2 minutes in this state Abmouth did die as expected.

image

prkdrake commented 3 days ago

I think this hopefully should have been fixed with recent changes, please can this be re-checked? Thanks!

RaggyLP commented 2 days ago

Confirmed.

image

Abby now hits the deck as expected. Closing as fixed as of 15/09/2024.