Closed jmlee337 closed 1 month ago
Here's a sample of aforementioned game crash btw:
HSD ArchiveParse: byte-order mismatch! Please check data format 20004002 56
HSD ArchiveParse error!
assertion "0" failed in lbarchive.c on line 73.
DATE Feb 13 2002 TIME 22:06:27
SN v1.11.1-5-9bc7eda8-dirty
Console runtime: 2415 frames
Scene runtime: 144 frames
- STACK -----------------------
Address: Back Chain LR Save
804EE9A8: 804EE9D0 803882EC
804EE9D0: 804EE9F0 80388260
804EE9F0: 804EEA18 80016AA4
804EEA18: 804EEAB8 80016D20
804EEAB8: 804EEB10 800222E4
804EEB10: 804EEB30 8016E7C8
804EEB30: 804EEB48 8016E94C
804EEB48: 804EEB80 801A40E8
804EEB80: 804EEBB0 801A44C4
804EEBB0: 804EEBD0 801A45C8
804EEBD0: 804EEBF8 801601AC
804EEBF8: FFFFFFFF 8000533C
squashed commits.
To reiterate from discord, I've had testers running weeklies for 10 months and larger locals (up to 64 entrants) for 3 months. No regressions or confirmed bugs have been found
Removed "stealth" Replays LED setting as discussed in discord As well see below, Replays LED setting description with the existing UCF setting description for comparison
the general methodology of this change is as follows
caveat: as currently implemented, the game will still not boot without the usb replay device inserted. I am working on removing this limitation as a follow-up.
another note: this may require some closed testing before wide use. I encountered some game crashes while implementing. However I believe those were attributable solely to errors at the time. Additionally the crashes always occurred as the game started (between stage select and go) and not during the middle of games
please feel free to @ me in discord if there are any questions or explanations required