You can now get the counts for the amount of grabs (successful/failures) and the number of throws including their direction.
Updated the handleActionCompute() function to fulfill the FIXME that wanted the playerCounts object to be dynamically referenced by object key, not just by a normal string.
Basically, you can now create nested values and update them
You can now get the counts for the amount of grabs (successful/failures) and the number of throws including their direction.
Updated the handleActionCompute() function to fulfill the FIXME that wanted the playerCounts object to be dynamically referenced by object key, not just by a normal string. Basically, you can now create nested values and update them