project-topaz / topaz

Server emulator for FFXI
Other
162 stars 223 forks source link

Horlais' Peak Navmesh Errors #100

Open topaz-bot opened 4 years ago

topaz-bot commented 4 years ago

Issue by dazusu Monday Mar 07, 2016 at 21:35 GMT Originally opened as DarkstarProject/darkstar - Issue 2880


I have:

Client Version (type /ver in game) : 30160203_0

Server Version (type revision in game) : 1da5803

Source Branch (master/stable) : master

Additional Information (Steps to reproduce/Expected behavior) : This error is spammed when a monster is engaged in Horlais' Peak:

[07/Mar] [22:30:39][Navmesh Error] CNavMesh::raycastPoint startRef is invalid (0.000000, 0.000000, 0.000000) (139) [07/Mar] [22:30:39][Navmesh Error] CNavMesh::raycastPoint startRef is invalid (0.000000, 0.000000, 0.000000) (139) [07/Mar] [22:30:39][Navmesh Error] CNavMesh::raycastPoint startRef is invalid (0.000000, 0.000000, 0.000000) (139) [07/Mar] [22:30:39][Navmesh Error] CNavMesh::raycastPoint startRef is invalid (0.000000, 0.000000, 0.000000) (139) [07/Mar] [22:30:39][Navmesh Error] CNavMesh::raycastPoint startRef is invalid (0.000000, 0.000000, 0.000000) (139) [07/Mar] [22:30:39][Navmesh Error] CNavMesh::raycastPoint startRef is invalid (0.000000, 0.000000, 0.000000) (139)

topaz-bot commented 4 years ago

Comment by bendangelo Monday Mar 07, 2016 at 21:39 GMT


Looks like a mob is stuck at 0 0 0. Will fix that.

topaz-bot commented 4 years ago

Comment by dazusu Tuesday Mar 08, 2016 at 00:08 GMT


The mob in question isn't stuck at 0,0,0, it's a mob I've just implemented - it has a position in the database; and popped it infront of me; when engaged, it spams that error.

topaz-bot commented 4 years ago

Comment by teschnei Tuesday Mar 08, 2016 at 00:16 GMT


sounds more like a problem with your mob than the navmesh

On Mon, Mar 7, 2016 at 5:08 PM, Liam Conlan notificationsgithub.com wrote:

The mob in question isn't stuck at 0,0,0, it's a mob I've just implemented

  • it has a position in the database; and popped it infront of me; when engaged, it spams that error.

— Reply to this email directly or view it on GitHub github/DarkstarProject/darkstar - Issue 2880Darkstar Issue issuecomment-193517847 .

topaz-bot commented 4 years ago

Comment by dazusu Tuesday Mar 08, 2016 at 13:29 GMT


bendangelo let's discuss this in more detail when you next have some free time to jump on IRC. There's certain situations where pathing fails; and re-attempts are spammed at such a rate that dsp chokes/dies/becomes incredibly laggy and unusable without restarting. I'm talking about situations other than the one discussed in this issue too.

Perhaps some cooldown on attempts to remap a path after a failure; or not attempting to path mobs where there's an obvious issue with the mobs configuration that's going to cause issues.

topaz-bot commented 4 years ago

Comment by bendangelo Tuesday Mar 08, 2016 at 15:30 GMT


Ok.