Open topaz-bot opened 4 years ago
Comment by Kubisnaxx
Tuesday Apr 05, 2016 at 02:27 GMT
So that's how you killed Tiamat in 10 minutes!
Comment by sgtgunso
Tuesday Apr 05, 2016 at 02:39 GMT
so. . .you exploited, abused, and made this post as an escape goat. . . GG sir
Comment by metalfiiish
Thursday Dec 14, 2017 at 18:40 GMT
Seems to be because the lua script for Fire shot (and all other elemental shots) is simply getting the existing power of effects like burn, etc. and then multiplying them by 1.2 so it could exponentially build up per use. Not sure on a fix yet but we need a way to identify if the burn, etc. was already modified by an elemental shot before allowing it to do that power change.
My suggestion would be to use subPower to track the amount of modified power so we can check if it's already powered up, but would require updating the BRD's trenody effect to track resistance_type in subId instead of subPower, would make more sense anyway.
I have:
Client Version (type
/ver
in game) 30160203_0Server Version (type
revision
in game) Unknown 5 day old build.Source Branch (master/stable) Master
Additional Information (Steps to reproduce/Expected behavior) :
Example: Black mage casts burn on a high HP target. Corsair(s) proceed to use 20 fire shots on it ---> Hp starts dropping very quickly (thousands per tick).