project-topaz / topaz

Server emulator for FFXI
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San d’Oria Mission 2-3 "Journey Abroad" Additional lines of dialogue #1250

Open eyes-and-brain opened 3 years ago

eyes-and-brain commented 3 years ago

I have:

Additional Information (Steps to reproduce/Expected behavior) :

While the mission is in progress, the NPC's message should change.

https://github.com/project-topaz/topaz/blob/8b373aa9c64081142a5f24daaac08a9b0b9d7ca8/scripts/zones/Windurst_Woods/npcs/Catalia.lua#L13-L15

function onTrigger(player, npc)
    local missionStatus = player:getCharVar("MissionStatus")
    if (player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_TO_WINDURST and missionStatus == 3) then
        player:startEvent(452)
    elseif (player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_ABROAD) then
        if (missionStatus == 7) then
            player:startEvent(459)
        elseif (missionStatus == 11) then
            player:startEvent(470)
        end
    elseif player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_TO_WINDURST2 and (missionStatus == 7 or missionStatus == 8) then
        player:startEvent(465)
    else
      player:startEvent(442)
    end
end

https://github.com/project-topaz/topaz/blob/8b373aa9c64081142a5f24daaac08a9b0b9d7ca8/scripts/zones/Windurst_Woods/npcs/Forine.lua#L11-L13

function onTrigger(player, npc)
    local missionStatus = player:getCharVar("MissionStatus")
    if (player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_TO_WINDURST and missionStatus == 3) then
        player:startEvent(453)
    elseif (player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_ABROAD) then
        if (missionStatus == 7) then
            player:startEvent(461)
        elseif (missionStatus == 11) then
            player:startEvent(471)
         end
    elseif player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_TO_WINDURST2 and (missionStatus == 7 or missionStatus == 8) then
        player:startEvent(464)
    else
      player:startEvent(445)
    end
end

https://github.com/project-topaz/topaz/blob/8b373aa9c64081142a5f24daaac08a9b0b9d7ca8/scripts/zones/Windurst_Woods/npcs/Erpolant.lua#L13-L15

function onTrigger(player, npc)
    local missionStatus = player:getCharVar("MissionStatus")
    if (player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_TO_WINDURST and missionStatus == 3) then
        player:startEvent(454)
    elseif (player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_ABROAD) then
        if (missionStatus == 7) then
            player:startEvent(460)
        elseif (missionStatus == 11) then
            player:startEvent(469)
        end
    elseif player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_TO_WINDURST2 and (missionStatus == 7 or missionStatus == 8) then
        player:startEvent(466)
    else
      player:startEvent(444)
    end
end

https://github.com/project-topaz/topaz/blob/8b373aa9c64081142a5f24daaac08a9b0b9d7ca8/scripts/zones/Heavens_Tower/npcs/Kupipi.lua#L55-L68

    elseif currentMission == tpz.mission.id.sandoria.JOURNEY_ABROAD and missionStatus == 7 then
        player:startEvent(241)
    else
        player:startEvent(251)
    end

A message is added to NPC "Uu Zhoumo" when the keyItem is lost.

https://github.com/project-topaz/topaz/blob/8b373aa9c64081142a5f24daaac08a9b0b9d7ca8/scripts/zones/Giddeus/npcs/Uu_Zhoumo.lua#L39-L51

elseif (csid == 42) then
    player:setCharVar("MissionStatus", 6)
    player:delKeyItem(tpz.ki.SHIELD_OFFERING)
    player:messageSpecial(ID.text.XXX, tpz.ki.SHIELD_OFFERING)
end

"ID.text.XXX" has the value "7333".

eyes-and-brain commented 3 years ago

https://github.com/project-topaz/topaz/blob/b26aa5c6b7a1ee5138b65df1c07b3e1bb5703e35/scripts/zones/Metalworks/npcs/Riault.lua#L13-L15

local CurrentMission = player:getCurrentMission(SANDORIA)
local MissionStatus = player:getCharVar("MissionStatus")

-- San d'Oria Mission 2-3 Part II - Windurst > Bastok
if (CurrentMission == tpz.mission.id.sandoria.JOURNEY_ABROAD) then
  if (MissionStatus == 8) then 
    player:startEvent(211)
  elseif (MissionStatus == 11) then 
    player:startEvent(212)
  else
    player:startEvent(210)
  end
else
  player:startEvent(201)
end

https://github.com/project-topaz/topaz/blob/b26aa5c6b7a1ee5138b65df1c07b3e1bb5703e35/scripts/zones/Metalworks/npcs/Lutia.lua#L13-L15

local CurrentMission = player:getCurrentMission(SANDORIA)
local MissionStatus = player:getCharVar("MissionStatus")

-- San d'Oria Mission 2-3 Part II - Windurst > Bastok
if (CurrentMission == tpz.mission.id.sandoria.JOURNEY_ABROAD) then
  if (MissionStatus == 8) then 
    player:startEvent(214)
  elseif (MissionStatus == 11) then 
    player:startEvent(215)
  else
    player:startEvent(213)
  end
else
  player:startEvent(202)
end

https://github.com/project-topaz/topaz/blob/b26aa5c6b7a1ee5138b65df1c07b3e1bb5703e35/scripts/zones/Metalworks/npcs/Chantain.lua#L13-L15

local CurrentMission = player:getCurrentMission(SANDORIA)
local MissionStatus = player:getCharVar("MissionStatus")

-- San d'Oria Mission 2-3 Part II - Windurst > Bastok
if (CurrentMission == tpz.mission.id.sandoria.JOURNEY_ABROAD) then
  if (MissionStatus == 8) then 
    player:startEvent(217)
  elseif (MissionStatus == 11) then 
    player:startEvent(218)
  else
    player:startEvent(216)
  end
else
  player:startEvent(203)
end

https://github.com/project-topaz/topaz/blob/b26aa5c6b7a1ee5138b65df1c07b3e1bb5703e35/scripts/zones/Southern_San_dOria/npcs/Ambrotien.lua#L55-L61

When "MissionStatus == 11" A cutscene "2007" should occur.

          if (player:getCurrentMission(SANDORIA) == tpz.mission.id.sandoria.JOURNEY_ABROAD and MissionStatus == 11) then
            player:startEvent(2007)

https://github.com/project-topaz/topaz/blob/b26aa5c6b7a1ee5138b65df1c07b3e1bb5703e35/scripts/zones/Chateau_dOraguille/npcs/Halver.lua#L47-L98

After completing the mission, the NPC "Halver" is unresponsive. You should see the message ID "7080".

eyes-and-brain commented 3 years ago

Fixed it again.

end


- NPC: Lutia

function onTrigger(player, npc)

local CurrentMission = player:getCurrentMission(SANDORIA)
local MissionStatus = player:getCharVar("MissionStatus")

if (CurrentMission ~= tpz.mission.id.sandoria.NONE) then
    if (MissionStatus == 3 or MissionStatus == 8) then 
        player:startEvent(214)
    elseif (MissionStatus == 6 or MissionStatus == 11) then 
        player:startEvent(215)
    else
        player:startEvent(213)
    end
else
    player:startEvent(202)
end

end


- NPC: Chantain

function onTrigger(player, npc)

local CurrentMission = player:getCurrentMission(SANDORIA)
local MissionStatus = player:getCharVar("MissionStatus")

if (CurrentMission ~= tpz.mission.id.sandoria.NONE) then
    if (MissionStatus == 3 or MissionStatus == 8) then 
        player:startEvent(217)
    elseif (MissionStatus == 6 or MissionStatus == 11) then 
        player:startEvent(218)
    else
        player:startEvent(216)
    end
else
    player:startEvent(203)
end

end


- NPC: Savae E Paleade

function onTrigger(player, npc)

local CurrentMission = player:getCurrentMission(SANDORIA)
local MissionStatus = player:getCharVar("MissionStatus")

-- San d'Oria Mission 2-3 Part I - Bastok > Windurst
if (CurrentMission == tpz.mission.id.sandoria.JOURNEY_ABROAD and MissionStatus == 2) then
    player:startEvent(204)
-- San d'Oria Mission 2-3 Part II - Windurst > Bastok
elseif (CurrentMission == tpz.mission.id.sandoria.JOURNEY_ABROAD and MissionStatus == 7) then
    player:startEvent(206)
elseif (CurrentMission == tpz.mission.id.sandoria.JOURNEY_TO_BASTOK2 and MissionStatus == 11) then
    player:startEvent(207)
-----------------
elseif (CurrentMission ~= tpz.mission.id.sandoria.NONE) then
    if (MissionStatus == 6 or MissionStatus == 11) then 
        player:startEvent(209)
    else
      player:startEvent(208)
    end
else
    player:startEvent(200)
end

end