Closed zach2good closed 4 years ago
Wondering if some genericism with var names / loops might result in us being able to combine the logic for the four branches into one, with the if check just determining which list is getting iterated.
I was thinking the same thing, maybe a "generate lists" section, and then "iterate lists" after
Another option is for me to make EnmityList
iterable, but I'm sure I'll fight EnmityContainer
and friends another time
I affirm:
Not yet tested, will have time at the weekend.
Side note; iterating a mob's enmity container suuuuuucks.