Issue by isotorThursday Apr 18, 2019 at 13:23 GMTOriginally opened as DarkstarProject/darkstar - Issue 5865
I have:
[x] searched existing issues (http://github.com/darkstarproject/darkstar - Issue ) to see if the issue I am posting has already been addressed or opened by another contributor
[x] checked the commit log to see if my issue has been resolved since my server was last updated
Client Version (type /ver in game) : 30190328_2
Source Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Weird one since it's a magical AOE move, right?
I vaguely tried to take a crack at submitting this directly as a PR but I'm not quite sure how to update. Earthbreaker is currently defined as a [MobMagicalMove](github/DarkstarProject/darkstar/blob/230ab12088d288122c3414757ff74e0f25a3d61b/scripts/globals/mobskills/earthbreaker.luaDarkstar Issue L24) with param WIPE_SHADOWS when it should be work like a multihit AOE using something like numhits.
Not sure how many the max numhits should be, though if I had to bet I'd go with 3 or 5. Any help on how to slide this parameter into a MagicalMove would be appreciated.
Issue by isotor Thursday Apr 18, 2019 at 13:23 GMT Originally opened as DarkstarProject/darkstar - Issue 5865
I have:
Client Version (type
/ver
in game) : 30190328_2Source Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Weird one since it's a magical AOE move, right?
I vaguely tried to take a crack at submitting this directly as a PR but I'm not quite sure how to update. Earthbreaker is currently defined as a [MobMagicalMove](github/DarkstarProject/darkstar/blob/230ab12088d288122c3414757ff74e0f25a3d61b/scripts/globals/mobskills/earthbreaker.luaDarkstar Issue L24) with param
WIPE_SHADOWS
when it should be work like a multihit AOE using something likenumhits
.I found a video showing Earthbreaker being absorbed by shadows twice, timestamped here: https://youtu.be/hy3GPJc3kEw?t=128 (turn your volume down) https://youtu.be/hy3GPJc3kEw?t=407
Not sure how many the max numhits should be, though if I had to bet I'd go with 3 or 5. Any help on how to slide this parameter into a MagicalMove would be appreciated.
Oh, and you can chalk up the inaccuracy to Darkstar Issue wikifails TeoTwawki