Open tankfest opened 4 years ago
What I and @KnowOne134 found out is that retail will load its "global drops" (like crystals) onlyin any unused drop slots that nothing already filled, up to the party size that killed the mob. This is quite different from what happens now at a static rate with a cooldown.
only in any unused drop slots that nothing already filled, up to the party size that killed the mob
For clarification, if a mob is killed by a party with two members, and the mob drops 1 rabbit hide, is it:
1) One crystal is added, bringing the total drops to 2 (the max party size); or 2) Two crystals are added, bringing the total drops to 3 (hide + size, so long as total is kept to less than 8)
?
its crystals added to existing pool as long as there are free spaces to do so. Party size doesn't limit the pool size, just determine show many xtal -can try- to fill in the empty slots of the pool. similar situations happen for seals geodes etc.
I think it has diminishing returns. A party of 6 can have 6 Crystal's drop. But is super rare. Cap is 6
I believe they simply roll per party member. so to get 6 all 6 members rolls would would need to succeed in addition to have 6 unused loot pool slots after the mob dies.
I have:
Additional Information (Steps to reproduce/Expected behavior) :
With current code, when a player has signet, there is a base 20% chance for an enemy that can drop a crystal to drop it. Regardless of how many players are in the party and have attacked the enemy, only one crystal can drop, with the % rate being unaffected. In retail, the # of players with signet that have attacked the mob should increase the amount of crystals that can/will drop.