Open topaz-bot opened 4 years ago
Comment by teschnei Friday Jan 29, 2016 at 18:08 GMT
The pre-charge animation is probably just another skill without a name. Easily supported right now. Targetless shouldn't be too hard to get in, it's just that every mobskill currently always adds its primary target first before checking aoe (and there are a ton of skills that don't work right because of that, every wyrm breath, etc..)
Comment by takhlaq Friday Jan 29, 2016 at 18:09 GMT
from irc:
<MalRD> Zeus should be self targeting!
should be able to just self-target and set findflags to players (also change the distance for valid targets)
Comment by dazusu Friday Jan 29, 2016 at 18:12 GMT
Just watched a video on YouTube to clarify some points, as I was miss-remembering:
Comment by teschnei Friday Jan 29, 2016 at 18:13 GMT
it would still add the first target (itself) I think unless it's looked into. Actually, all cones and self-centered aoes should be self-target, since they don't rely on the target to find the stuff to add. Shouldn't be too hard to do, but would require some targetfind changes
Issue by dazusu Friday Jan 29, 2016 at 18:04 GMT Originally opened as DarkstarProject/darkstar - Issue 2692
On retail, certain monsters have offensive abilities which are targetless.
These abilities should be used, and complete animation without interruption even if all viable targets are out of range.
Dark Ixion: Acheron Kick, Trample, Wrath of Zeus, Rampant Stance
Also note, a small "pre-charge" animation is played before Wrath of Zeus or Lightning Spear is used. The regular orange charge bars do not appear before these abilities are used. Currently, I believe there is no support for this either.