Open topaz-bot opened 4 years ago
Comment by dazusu Thursday Feb 04, 2016 at 09:55 GMT
In addition to this, sometimes, the NPC model is permanently visible, but you can't board the ship until it 'technically arrives'. Airships seem very out of sync at the moment.
Comment by ymkc Thursday Feb 04, 2016 at 17:52 GMT
might be related to dazusu: the bridge in port bastok is open for the airship to pass most of the time, altough the airship is not aboutto land/start or even in port bastok
the bridge seems to be down, but once you run close and try to run pass, it suddenly "jumps" open
Comment by teschnei Saturday Feb 06, 2016 at 01:03 GMT
Which airship did you take? Port Jeuno -> Windurst worked fine for me
Comment by phlare Monday Sep 12, 2016 at 17:50 GMT
I have the same thing happening on the boat between mhaura and selbina as well. screen black for ages (sometimes more than 10 minutes) before the arrival finally happens, and no airship/boat arrival cutscene occurs. (current master branch)
Comment by nyczducky Tuesday Jan 24, 2017 at 04:53 GMT
Seems to be affecting all transports. Whitegate <> Mhaura is also bugged out along with many others.
Bastok Bridge also stays up like an erect penis.
Issue by ymkc Monday Feb 01, 2016 at 16:27 GMT Originally opened as DarkstarProject/darkstar - Issue 2714
Once the airship reaches it's destination, the screen goes black. The cs with the airship landing takes 5+ mins to start.
The interface stays usable, can type/use the menu/logout/etc.
After the "timeout" the landing cs starts playing and thr char zones in. Relogging while hanging will get the char back on the airship on the way back to where you boarded the airship (jeuno atm).
Happens on current master