It is possible again to remove the gel boat, albeit the functionality to do so was adjusted to rely on a click within the setup instead of trying to drag out an invisible object.
It also fixes issue #95 that causes objects like the erlenmeyer flask to get stuck. It now automatically ejects these objects within the eletrolysis setup script.
There are a couple small issues that remain to be fixed:
_on_Area2D_body_exited() is still being called occasionally even though the function was disconnected
When taking the gel mold out, it opens the subscene for it
It is possible again to remove the gel boat, albeit the functionality to do so was adjusted to rely on a click within the setup instead of trying to drag out an invisible object.
It also fixes issue #95 that causes objects like the erlenmeyer flask to get stuck. It now automatically ejects these objects within the eletrolysis setup script.
There are a couple small issues that remain to be fixed:
_on_Area2D_body_exited()
is still being called occasionally even though the function was disconnected