Closed T-31 closed 9 months ago
The Homebrew version is the old SDL application, which doesn't have any command-line parameters. The error you see shouldn't prevent projectM from working, it's rather a followup issue because it can't find any textures.
Until we can update the Homebrew formula, you can give my development build from last year a try, which is more recent than what Homebrew provides, plus it's a universal binary:
https://github.com/kblaschke/frontend-sdl2/releases/tag/2.0-macos-pre1
thanks a lot!
On Thu, Mar 23, 2023 at 10:38 AM Kai Blaschke @.***> wrote:
The Homebrew version is the old SDL application, which doesn't have any command-line parameters. The error you see shouldn't prevent projectM from working, it's rather a followup issue because it can't find any textures.
Until we can update the Homebrew formula, you can give my development build from last year a try, which is more recent than what Homebrew provides, plus it's a universal binary:
https://github.com/kblaschke/frontend-sdl2/releases/tag/2.0-macos-pre1
— Reply to this email directly, view it on GitHub https://github.com/projectM-visualizer/projectm/issues/710#issuecomment-1480874303, or unsubscribe https://github.com/notifications/unsubscribe-auth/AWOIRNFRIALO4BGKTMLI6UDW5QK2XANCNFSM6AAAAAAWENW76M . You are receiving this because you authored the thread.Message ID: @.***>
Closing as it's about an old version. For now, better not use the brew version until it's been updated. We're looking into options on how to do that.
In the homebrew version, command flags are not working, thus not being able to provide a preset at program start.
When I try to start it using a preset (using -p or --presetPath) I get this error:
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
The --help flag isn't working either.