Currently, random texture selection (e.g. by using sampler_rand00 in shaders) does not work and will fail to load any texture, resulting in the preset being mostly black. This issue is here to track implementation progress on this specific task to prepare libprojectM for the 4.1 release.
Currently, random texture selection (e.g. by using
sampler_rand00
in shaders) does not work and will fail to load any texture, resulting in the preset being mostly black. This issue is here to track implementation progress on this specific task to prepare libprojectM for the 4.1 release.