Discussion #139 (Improving the Colour Test code for analog VGA) got me thinking about how I handle colour signals in the blanking interval. After some thought, I concluded I should explicitly set the colour to black as a stage in all designs, rather than relying on ad-hoc painting logic to remember to set it.
I have made this change for FPGA Graphics and Racing the Beam designs and their blog posts and will roll it out to the rest of my designs over the next few weeks.
This change also reports which tools I have tested with and removes mention of bit endianess from source comments.
Discussion #139 (Improving the Colour Test code for analog VGA) got me thinking about how I handle colour signals in the blanking interval. After some thought, I concluded I should explicitly set the colour to black as a stage in all designs, rather than relying on ad-hoc painting logic to remember to set it.
I have made this change for FPGA Graphics and Racing the Beam designs and their blog posts and will roll it out to the rest of my designs over the next few weeks.
This change also reports which tools I have tested with and removes mention of bit endianess from source comments.