proletariatgames / CUDLR

⛔️ [DEPRECATED] Console for Unity Debugging and Logging Remotely
MIT License
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Client commands #11

Open xgalaxy opened 11 years ago

xgalaxy commented 11 years ago

Right now the server has all of the commands. It would be nice if the client (javascript) could also have its own commands - then the client and server commands are combined into the command listing when help is invoked.

As an example, as part of Issue #9 I removed the 'Clear' command from the server because it no longer made sense there. However, since the client doesn't have any concept of commands itself, I couldn't add a typed clear command and instead had to result to a button.

joemukai commented 11 years ago

Good point. We have been debating about this internally and are going to take this a step further. We are going to move Console.cs (commands, history, tab completion, etc.) to the client. CUDLR in C# will be more about providing json data via routes. This will use a lot of the changes you proposed in PR #9 and also addresses issue #10