Open yuhe00 opened 5 years ago
Did some further testing on this - and found some odd cases here:
user created @:uenum(BlueprintType) in Haxe
-from scripts/cppia : "Cannot override ... which was declared in a parent with different signature"
-from static : Works as expected.
-@:uenum(BlueprintType) in static, BlueprintNativeEvent in scripts: "Cannot override ... which was declared in a parent with different signature"
other uenums from UE4s api
-from scripts/cppia : Works as expected.
-from static : Works as expected.
Other types (FString, Bool etc)
-from scripts/cppia : Works as expected.
-from static : Works as expected.
Call to Parent function in BP :
-from static : Works as expected.
-from scripts/cppia : BP error when playing : "Infinite loop detected"
When I create a BlueprintNativeEvent in Haxe like this:
And I try to subclass the actor in a Blueprint and override the event:
It doesn't work if I'm using cppia. It works just fine if I compile as static.