Open waneck opened 5 years ago
In UHT, if you define
@:ufunction(BlueprintImplementableEvent) function Something(Arg:FString);
It will generate the reflection code as if we had declared a Const<PRef<FString>>. We should fix this in Unreal.hx by always making such transform for ufunction arguments
Const<PRef<FString>>
In UHT, if you define
It will generate the reflection code as if we had declared a
Const<PRef<FString>>
. We should fix this in Unreal.hx by always making such transform for ufunction arguments